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Wednesday, June 3 • 16:00 - 16:45
Getting Around in VR: Advanced Techniques in Locomotion

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Moving in virtual worlds has always been one of the more complicated decisions to make. With any solution (whether hardware and software) comes trade-offs in the user experience. We will look beyond the standard Roomscale setups and hear from the experts who are building the future of infinite spaces in VR.

The panel will present their solutions to this unique challenge and we will be discussing other methodologies and tech around in and around Virtual Reality. Join us for an international gathering of minds and the special VR Breakout Session afterwards!

Moderators
avatar for Michael Reiner

Michael Reiner

Lecturer, IMC university of applied sciences Krems
https://drive.google.com/open?id=1JIlsnezglY3rdV0Oa0qTBJWmVjNOiaWF
avatar for Philip Wogart

Philip Wogart

Co-Founder, HEADGEAR
Philip Wogart founded HEADGEAR in early 2014 as a VR/AR studio focused on Entertainment, Marketing and Education/Training experiences. Since then it has become a research and development house solely focused on immersive experiences on mobiles and standalone HMDs. Working with the... Read More →

Speakers
avatar for Hannah Paulman

Hannah Paulman

Art Director, Curvature Games GmbH
My name is Hannah, I am 27 years old and a passionate 3D Environment Artist and Project Manager. I am 3D Artist and PM at Curvature Games GmbH: Curvature Games is a VR games studio from Hamburg, Germany. We aim to extend the boundaries of virtual worlds by creating highly immersive... Read More →
avatar for David Moreno

David Moreno

Head of Marketing & Business Development, Virtualware
Head of Marketing & Business Development of Virtualware, one of the pioneering virtual reality companies based in Spain. He’s been working for the company for the past 13 years, starting as UI/UX designer and programmer. Currently he is leading the global marketing and business... Read More →
avatar for George Burger

George Burger

CTO / Founder, infinadeck
George started his career as an aerospace engineer working for Boeing and Bell Helicopter before moving to smaller companies. In 1994 he accepted a job as Director of New Product Development for Louisville Slugger where he worked for 20 years and patented more than 25 inventions... Read More →
avatar for Eike Langbehn

Eike Langbehn

Creative Re-Director, Curvature Games
Eike Langbehn is game designer, programmer, managing director and co-founder of theindependent VR studio Curvature Games. Besides, he is lecturer for game developmentand virtual reality at several Universities. He did a PhD in computer science at theHuman-Computer Interaction group... Read More →
avatar for Peter Thor

Peter Thor

Chief Technology Officer, Omnifinity
Peter Thor​ is the CTO of Omnifinity, developing the Omnideck omnidirectional treadmill and integrating it with various other virtual reality hardware- and software systems.Peter began his carrier working as a Method Developer in the Aero Engine Component business.Peter holds a... Read More →
avatar for Richard Guilfoyle

Richard Guilfoyle

Sales Director, Omnifinity
Richard Guilfoyle is the Sales Director of Omnifinity, where he is responsible for the business development and sales of the Omnideck omnidirectional treadmill.His career began with working as a network engineer during the early 00’s but soon discovered a passion for starting and... Read More →
avatar for Michael Ward

Michael Ward

Chief Strategy Officer, Infinadeck
Michael serves as Infinadeck’s Chief Strategy Officer and helps the company acquire strategicrelationships and financial capital to drive profitable growth. As a Venture Partner with Impact VentureCapital, he helped lead a Series A venture financing in Infinadeck in late 2019 and... Read More →


Wednesday June 3, 2020 16:00 - 16:45 UTC
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